repoNative Librarycancel

10,098 Commits over 1,340 Days - 0.31cph!

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10 Years Ago
Linux Build
10 Years Ago
Added missing #pragma once to noise header files
10 Years Ago
Removed FastMath flags from RustNative
10 Years Ago
Windows Build
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10 Years Ago
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10 Years Ago
ambiguous call to overloaded function
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Replaced Log2f with a macro
10 Years Ago
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10 Years Ago
Wrong VS version !
10 Years Ago
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10 Years Ago
Fudging
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10 Years Ago
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10 Years Ago
Windows Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
OSX Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
Added RustNative_VersionCheck
10 Years Ago
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10 Years Ago
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10 Years Ago
Linux Build
10 Years Ago
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10 Years Ago
Updated Windows and Linux builds
10 Years Ago
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
10 Years Ago
Added composite noise, tweaked simplex noise normalization
10 Years Ago
Made noise code file names uppercase, to be consistent with Diogo's naming convention
10 Years Ago
Fixed typo that led to discontinuity in 2D simplex noise Cleaned up code
10 Years Ago
Windows Build
10 Years Ago
Fixed screw-up with RustNative.lua
10 Years Ago
10 Years Ago
Windows Build
10 Years Ago
Changed the structure a bit; moved stuff into folders Changed EXPOSE macros to EXPORT_API; just cause they were fewer Removed unity.hpp in favour of RustNative.h; used as precompiled header Added native code for PVT pre-pass Added native code for Amplify Motion skinning motion vector calculation Added native low-level raw copy texture region meant for real-time GPU-based PVT cache compression Added SSE2 (adding to SSE) support Added GL (all), GLEW (win, linux) and pthreads (win) dependencies Fixed noise.cpp warnings (C4244) on windows target Updated builds for all platforms; still untested on OSX and Linux; didn't copy to rust_reboot
10 Years Ago
Windows Build
10 Years Ago
Fixed some possible warnings in math.hpp, made floor respect the zero
10 Years Ago
Moved all custom math to its own namespace
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10 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane
10 Years Ago
Replaced some bitmask voodoo with sane operators